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		<title>BSplitter</title>
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		<h1>BSplitter</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BSplitter(BWidget*)">BSplitter</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BSplitter(Orientation,BWidget*)">BSplitter</a>(Orientation orientation, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BSplitter()">~BSplitter</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrientation(Orientation)">setOrientation</a>(Orientation orientation);</td></tr>
			<tr><td align="right">Orientation </td><td><a href="#orientation()">orientation</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#addWidget(BWidget*)">addWidget</a>(BWidget* widget);</td></tr>
			<tr><td align="right">void </td><td><a href="#insertWidget(int, BWidget*)">insertWidget</a>(int index, BWidget* widget);</td></tr>
			<tr><td align="right">void </td><td><a href="#removeWidget(BWidget*)">removeWidget</a>(BWidget* widget);</td></tr>
			<tr><td align="right">int </td><td><a href="#count()">count</a>() const;</td></tr>
			<tr><td align="right">BWidget* </td><td><a href="#widget(int)">widget</a>(int index);</td></tr>
			<tr><td align="right">const BWidget* </td><td><a href="#widget(int)">widget</a>(int index) const;</td></tr>
			<tr><td align="right">int </td><td><a href="#indexOf(BWidget*)">indexOf</a>(BWidget* widget);</td></tr>
			<tr><td align="right">void </td><td><a href="#setHandle(int)">setHandle</a>(int handle);</td></tr>
			<tr><td align="right">int </td><td><a href="#handle()">handle</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BSplitter(BWidget*)">
			<h3>BSplitter(BWidget* parent = 0);</h3>
		</div>
		<div id="BSplitter(Orientation,BWidget*)">
			<h3>BSplitter(Orientation orientation, BWidget* parent = 0);</h3>
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		<div id="~BSplitter()">
			<h3>~BSplitter();</h3>
		</div>
		<div id="setOrientation(Orientation)">
			<h3>void setOrientation(Orientation orientation);</h3>
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		<div id="orientation()">
			<h3>Orientation orientation() const;</h3>
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		<div id="addWidget(BWidget*)">
			<h3>void addWidget(BWidget* widget);</h3>
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		<div id="insertWidget(int, BWidget*)">
			<h3>void insertWidget(int index, BWidget* widget);</h3>
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		<div id="removeWidget(BWidget*)">
			<h3>void removeWidget(BWidget* widget);</h3>
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		<div id="count()">
			<h3>int count() const;</h3>
		</div>
		<div id="widget(int)">
			<h3>BWidget* widget(int index);</h3>
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		<div id="widget(int)">
			<h3>const BWidget* widget(int index) const;</h3>
		</div>
		<div id="indexOf(BWidget*)">
			<h3>int indexOf(BWidget* widget);</h3>
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		<div id="setHandle(int)">
			<h3>void setHandle(int handle);</h3>
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		<div id="handle()">
			<h3>int handle() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
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		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
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		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
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